I am a graduate of California Lutheran University with a major in Multimedia and a minor in computer science.
I have an extensive experience with adobe programs such as Photoshop, After Effects, and Premiere.
- I graduated Cum Laude from California Lutheran University (CLU) with a major in Multimedia and a minor in Computer Science in 2017. My multimedia mentors were Tim Hengst, Ph.D. and Dan Restuccio.
- My technical skills cover creating, editing, and producing animations, videos, drawings, comic pages, and game art where I developed the design, composition, and storyline using
- 3D modeling (working knowledge)
- 2D design (expert)
- Photography, both digital and traditional (expert)
- Digital and traditional drawing (expert)
- I work on the following platforms: PC, Mac, and Linux.
- My creative tools are
- Cinema 4D (intermediate)
- ZBrush (self-taught)
- Houdini (working knowledge)
- Maya (novice, self-taught)
- Adobe products: Photoshop (expert), Premiere (expert), After Effects (expert), Illustrator (working knowledge)
- I have working knowledge of the following scripting languages
- Python
- JavaScript
- HTML
- CSS3
- Linux (self-taught)
- I have worked collaboratively in a team and brainstormed possibilities in the production of a video to promote technical fields to high school students where I interviewed and videotaped several engineers. I was an active member in numerous multimedia group productions at CLU.
- I took college level physics when I was 16 to understand structural elements, physical dynamics, and natural forces. I wrote an article on LinkedIn about the forces on particles and how they are represented in Disney’s Matterhorn effect, various water effects, and fire effects.
- I have done 3D rendering, shading, lighting and compositing in Cinema 4D and After Effects.
- I also have working knowledge of Camtasia, Dragon, RPG Maker, and Unity for game development.
If you desire my artistic skills for a project you are working on, you can look at my standard contract here.
If you wish to see my resume, you can see it here.